3x3 COMP

Court and Ball

The game will be played on half a court.

A regular basketball will be used, respective to its comp.

Teams

Each team shall consist of no more than 5 players (3 players on the court and 1-2 substitutes). 

Game Officials/Refs

The game shall be managed by up to 2 refs (AKA. officials) and up to 2 scorers.

Beginning of the Game

A game of rock-paper-scissors shall determine which team gets the first possession.

Scoring

Every shot from inside the arc (1-point field goal area) shall be awarded 1 point. 

Every shot from behind the arc (2-point field goal area) shall be awarded 2 points. 

Every successful free throw shall be awarded 1 point. 

Playing Time / Winner of the Game

The regular playing time shall be 1 period of 10 minutes. The game clock will not be stopped during dead ball situations or free throws.

The first team to score 21 points or more wins the game if it happens before the end of regular playing time. Otherwise, whoever has the most points at the end of the regular playing time will be the winner.

Grand Finals Overtime

In Grand Finals only, if the score is tied at the end of regular playing time, overtime shall be played. There shall be an interval of 1 minute before the overtime starts. The team that lost the coin toss begins with possession. The first team to score 2 points in overtime wins the game. 

Fouls / Free Throws

A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls.

If the foul is committed on a player in the act of shooting, that player shall be awarded a number of free throws as follows: 

  • If the shot released from the field goal area is successful, the goal shall count and, in addition, 1 free throw. (2 free throws shall be awarded as of the 7th team foul.) 

  • If the shot released from inside the arc is unsuccessful, 1 free throw. (2 free throws shall be awarded as of the 7th team foul.)

  • If the shot released from behind the arc is unsuccessful, 2 free throws.

Unsportsmanlike and disqualifying fouls are counted as 1 foul for team fouls purposes. The first unsportsmanlike foul of a player shall be penalized with 2 free throws and ball possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be penalized with 2 free throws and ball possession. 

Team fouls 7, 8 and 9 shall always be penalized with 2 free throws.

Team foul 10 and any subsequent team fouls shall be penalized with 2 free throws and ball possession.

All technical fouls shall be always penalized with 1 free throw and ball possession. The free throw shall be administered immediately. After the free throw, the check-ball shall be administered by the team which had control of the ball or was entitled to the ball when the technical foul was called.

Note: An offensive foul shall not be penalized with free throws. 

How the Ball is Played

Following each successful field goal or last free throw (except those followed by ball possession): 

  • A player from a non-scoring team shall resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc. 

  • The defensive player is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.

Following each unsuccessful field goal or last free throw (except those followed by ball possession):

  • If the offensive player rebounds the ball, he may continue to attempt to score without returning the ball behind the arc. 

  • If the defensive player rebounds the ball, he must return the ball behind the arc (by passing or dribbling).

  • If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling). 

Possession of the ball given to either team following any dead ball situation shall start/resume with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the playing court. 

A player is considered to be “behind the arc” when neither of his feet is inside or on the arc line. 

In the event of a jump ball situation, the game shall be resumed with a check-ball for the last defensive team. The shot clock shall be reset to 12 seconds. 

Stalling

Stalling or failing to play actively (i.e. not attempting to score) shall be a violation. 

An offensive player, after the ball has been cleared, shall not dribble inside the arc with his back or side to the basket for more than 3 consecutive seconds. 

If a team is not sufficiently trying to attack the basket, the officials shall give in the last 5 seconds the offensive team information on the remaining second by counting them loudly.

Substitutions

Both teams are entitled to sub when the ball becomes dead prior to a check-ball or free throw. The substitute can enter the game without any prior notice to the officials or table officials while the ball is dead. The substitutions require no action from the refs or table officials. 

Timeouts

Each team has a single 30-second timeout to use per game.

Timeouts cannot be called within the final 2 minutes of the game.

The clock will not be stopped for timeouts.